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Adding a New Agent to a MoonBit Golem Component

Adding a New Agent to a MoonBit Golem Component

Overview

An agent is a durable, stateful unit of computation in Golem. Each agent type is defined as a struct annotated with #derive.agent and has a constructor fn AgentName::new(...) plus public methods pub fn AgentName::method(self: Self).

Steps

  1. Create the agent file — add a new file src/<agent_name>.mbt
  2. Define the agent struct — annotate with #derive.agent
  3. Add constructorfn AgentName::new(param: Type) -> AgentName
  4. Add methodspub fn AgentName::method(self: Self) -> ReturnType
  5. Build — run golem build to verify

Agent Definition

#derive.agent
struct MyAgent {
  name: String
  mut count: UInt
}

fn MyAgent::new(name: String) -> MyAgent {
  { name, count: 0 }
}

pub fn MyAgent::get_count(self: Self) -> UInt {
  self.count
}

pub fn MyAgent::increment(self: Self) -> UInt {
  self.count = self.count + 1
  self.count
}

Custom Types

All parameter and return types must have schema support. For custom structs and enums, annotate with #derive.golem_schema:

#derive.golem_schema
struct MyData {
  field1: String
  field2: UInt
}

#derive.golem_schema
enum Status {
  Active
  Inactive(String)
}

Key Constraints

  • Constructor parameters form the agent identity — two agents with the same parameters are the same agent
  • Agents are created implicitly on first invocation — no separate creation step
  • Invocations are processed sequentially in a single thread — no concurrency within a single agent
  • Method names use snake_case
  • Never edit generated filesgolem_reexports.mbt, golem_agents.mbt, and golem_derive.mbt are auto-generated by golem build
  • Only pub fn methods are exposed as agent methods — private functions are not exported